![]() ![]() Free to play mobile games can do this well, but when done poorly they can sour even otherwise fantastic games. My biggest concern going in to this game was how invasive the microtransactions would be. At least you can still use the touch screen to navigate menus with a controller connected, and it’s what I ended up doing most of the time. Using a pointer with an analog stick has sucked in every game I’ve played that uses it, and this is no exception. It mostly does, with your abilities mapped to the face and shoulder buttons – but menus can be a pain since they use a pointer you move with the analog stick. Immortal has full support for Bluetooth controllers as well, so I decided to hook up a Dual Shock 4 and see if the experience held up to Diablo 3 on console control wise. I never found it difficult to hit the ability I wanted to and aiming them by sliding your thumb from the button in the direction you want to use the skill is easy as. Your standard attack is a big button in the centre while your skills are smaller buttons surrounding it. Tapping anywhere on the bottom left of the screen gives you a pleasant virtual stick (pleasant as far as virtual sticks go, at least) to move your character around, and the right side of the screen has a series of buttons for your attacks and abilities. I’ve been playing mostly on an iPhone, probably the most challenging device size to adapt the sometimes complex Diablo experience to but likely the one the vast majority of people will be using to play Immortal, and the experience has been generally positive for me. Both concepts can instill fear in the minds of gamers used to premium console and PC titles, but how does Diablo hold up? From my couple of hours playtime so far – pretty decently! It’s a loop that has kept gamers hooked for decades now across PC and console platforms, and now makes its way to the most ubiquitous platform of all – the smartphone. Explore, kill enemies, find sweet new gear, then explore some more to begin the cycle anew. ![]() Diablo has always been about the loot cycle. ![]()
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