![]() The first version an edit of a Toy Bonnie model imported to blender from MMD, and it used endoskeleton parts from a Mangle model also from MMD.Toy Bonnie's 3D model under went five revision before the final release, with only three models being made public.The sound that plays when Toy Bonnie's hallucination appears. The mechanics needed to defend against him do not change, though he is more aggressive and will move between rooms faster, and the player also has a shorter window of time to use the heater on him before he enters the office. Toy Bonnie is also active during Night 7 alongside all the other animatronics. If fended off successfully, he will return to CAM 1 and begin the pattern over. Failure to use the heater quick enough will result in Toy Bonnie entering the office and jumpscaring the player, causing a game over. Upon reaching CAM 11 he will attempt to enter the Office through the right-hand door to attack the Protagonist, at which point the player must use the right-hand heater to fend him off. He will start in CAM 1, alongside Toy Freddy and Toy Chica, and will move to CAM 3, CAM 2, CAM 10, and then CAM 11. Toy Bonnie becomes active during Night 1, and is active on all nights except Night 6. His bow-tie is the only thing that is undamaged on him. His left eyelid is almost always open and has some exposed wires, while his right seems to be stuck halfway closed, giving him the appearance of having a lazy eye. He is missing half of his index finger, several toes, a tooth on his lower jaw, and his left pupil is smaller than the other. He has suffered heavy damage across his whole body, with a large hole in his chest, upper left arm, and his upper left leg. Toy Bonnie is a light-blue leporine, and is the same Toy Bonnie as seen in FNaF 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |